Play 2 Earn
Your grinding pays off
Trench Town is a play-to-earn game where your grinding pays off. Every dive digs up gear that other players buy with $TRENCH, paid straight into your wallet, and every Burn Wheel spin is a shot at the jackpot. Your champion keeps farming the whole time.
Choose your championThe Market
Everything the Trench drops is yours to sell. List a piece of gear for a price in $TRENCH, and when another player buys it, their wallet pays yours. The more you dive, the more you have to sell.
Lucky Dagger
Shit · iLvl 7 · 1 in 11,714
Armored Chainmail
Mid · iLvl 23 · 1 in 81,398
Sword of Hodling
Genny · iLvl 41 · 1 in 5.92M
- Dive more, sell more. Every floor can drop gear, and bosses always do. Loot drops at the floor's item level, so the deeper you dive, the stronger it rolls.
- Paid straight to your wallet. The buyer pays in one transaction from their wallet to yours. The town keeps 10% for its treasury and the rest is yours. The game never holds your $TRENCH.
- You set the price. Anything from 1,000 to 1B $TRENCH, with up to 10 listings up at once. Take one down and the piece goes back to your bag.
- Short of a piece? Buy it from other players, or from the Mayor, who puts up a fresh lot of gear every day at midnight UTC.
The Burn Wheel
Spend $TRENCH for spins, then spin as often as you like. Half of what you spend goes into the jackpot, and the wheel's $TRENCH slice pays out of it, on top of the gold, XP, gear and diamonds the wheel already pays. Give the demo a spin.
- Every spin is a shot at $TRENCH. About 1 in 51 spins lands on the $TRENCH slice. Then you reach into the bag, and the token you pull says how many spins' worth of $TRENCH you win: ×2 to ×100.
- Half burns, half feeds the jackpot. Spins are paid in $TRENCH from your own wallet. Half of it is burned, so it leaves the supply for good, and the rest goes into the jackpot that pays the prizes. Live counters in the game show both.
- Spin as much as you like. Buy spins one at a time or in packs of 5, 10 or 25. Bigger packs throw in extras (10 gets you 11 and 25 gets you 29). The wheel hands out free spins too.
- The odds are on the wheel. The server rolls one point on the rim and pays out whatever it lands on, so what you see is what you get.
- Everything else still pays. Gold, XP, gear, diamonds and timer resets, plus a 1% jackpot that pays gold, diamonds, timer resets and a Genny piece all at once.
The Travelling Salesman
Coming soonOnce a day, at the same time for everyone, a travelling salesman rolls into camp with gear, XP boosts and scratch-offs. He doesn't hang around, so be there when he shows up.
Visiting merchant
The Travelling Salesman
“Get it while I'm here. I won't be for long.”
- Arrives
- Once a day
- When
- The same time for everyone
- Stays
- Not long
Gear
Gear for your champion, for when the Trench won't drop what you need.
XP boosts
Level your champion faster and get to the deep floors sooner.
Scratch-offs
Yes, scratch-offs. In a medieval trench town. Don't ask where he gets them. Scratch one for a chance to win $TRENCH.
Leaderboard competitions
Coming soonThe leaderboards already rank every champion in town. Competitions put $TRENCH on them: finish at the top of the board when one ends, and you win.
- Won by playing. Competitions are decided on the leaderboards, so every level, floor and bag of gold counts.
- Announced up front. Each competition's board, dates and prizes are posted before it starts. Follow Trench Town on X so you don't miss the next one.
The boards
Power: one number for how strong your champion is, from damage, toughness and speed.
Deepest: the deepest floor your champion has cleared.
Wealth: lifetime gold earned.
Questions
What is $TRENCH?
Trench Town's official token on pump.fun. Players pay each other in it for gear on the market, it buys spins on the Burn Wheel, and it's what the wheel, the scratch-offs and the competitions pay out.
How do I get paid for my loot?
Open the Market in camp, pick a piece from your bag and set your price. The first time, connect the wallet you want to be paid in. When someone buys it, their wallet pays yours in the same transaction, less the 10% that goes to the town's treasury.
Where do the prizes come from?
The jackpot: a wallet that holds nothing but prizes. Half of every spin goes into it, and it pays out the wheel, the scratch-offs and the competitions. Anyone can check it on Solscan: 4mGVuPr35wyPQBTG2BFK1cFB2gWKpSQKSMhQj9Bhm4Wb
What happens to the $TRENCH I spend on spins?
Half of it is burned on-chain, straight from your wallet, so nobody ends up with it, us included. The other half goes into the jackpot, where it waits to be won back by players.
Do I have to be online for the salesman?
Yes. He's only in camp for a short while each day, at the same time for everyone. We post a heads-up on X before he rolls in.
Is earning guaranteed?
No. What your loot sells for is up to the players buying it, the wheel and the scratch-offs are games of chance, and competitions go to whoever is on top when they end. Your champion keeps farming either way.
Ready to start grinding?
Recruit a champion, dive the Trench and put what you dig up on the market.
Choose your champion
Play now for free